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November 4, 2014 by Keith Peters

"A user interface is the sensory perception for a human to 'live' in a virtual world."

Food for thought for UI designers.

October 23, 2014 by Keith Peters

I'd like to talk about some of the theory behind Heads-Up Display (HUD) design in games. Its use, the pros and cons, the reasoning behind choosing one kind over another, and knowing the difference.

September 5, 2013 by Keith Peters

All work and no play makes jack a dull boy.
All work and no play makes jack a dull boy.
All work and no play makes jack a dull boy.
All work and no play makes jack a dull boy.

Free your brain once in a while!